Can We Change How We Look Again in Divinity 2

The joys of being dead in Divinity: Original Sin 2

One of the stretch goals for the Divinity 2 Kickstarter was calculation undead to the game, and boy am I glad the backers made it happen. I always savor playing RPGs every bit races or characters that shake the game'southward systems up a bit, and that's exactly what beingness an undead does. There are some downsides, sure. It wouldn't be any fun otherwise. But here are a few reasons why I retrieve you should ignore them and encompass the void.

Y'all're a damn skeleton

How many times have you played as a homo, an elf, or a dwarf in a fantasy RPG? And how many times accept you played equally a talking skeleton? Exactly. And this is the offset reason to play as an undead in Divinity 2. Frankly, beingness a skeleton is cool as hell, especially when you can garnish your character with a fetching beard or some sparkling skull jewellry.

Of form, there'south a downside to this. Folk in Rivellon don't have kindly to the undead, which ways showing your face in public volition result in people fleeing in terror and the guards aggressively attacking you. So you'll have to keep that lovely grinning skull, as well as your bony arms and legs, covered upward with armour when you're visiting a town. A small price to pay.

You tin steal faces

While a simple cowl or captain will do a skilful enough chore of hiding your skeletal face from suspicious guards and townsfolk, undead characters tin take things a step further. A mannerly device called a faceripper tin exist found early on in the game in Fort Joy, which you can use to harvest people's faces and—with a petty assist from a magic mask—shapeshift into them.

Existence able to switch races on the wing like this has a few interesting applications. It lets you lot admission race-specific dialogue that would otherwise be blocked off to your graphic symbol. And you can fifty-fifty take on the skills of the race yous're masquerading as, such every bit an elf'southward ability to relive by events by devouring quondam torso parts. And they say the undead are weird.

You can yet choose your race

Being undead doesn't limit your graphic symbol creation options. You lot tin choose which variety of skeleton you want to be, and some of them expect astonishing—peculiarly the undead lizard. The same rules apply for all of them, but it's nice that choosing this path doesn't completely restrict how your character looks.

In that location's an undead origin character

Conceived past legendary RPG scribe Chris Avellone, Fane is one of Divinity ii's origin heroes. These premade characters get their ain backstory, quests, and dialogue options, and although you tin recruit them all while playing as a custom character, getting to play as 1 (especially Fane) is pretty cool.

Fane is, of course, undead, and he has an enjoyably contemptuous view of the fleshy world of the living. His unique dialogue options—combined with those gained from being undead and shapeshifting—mean he's a neat option for whatever thespian chiefly interested in storytelling and talking to people.

You can pick locks with your finger

When you play every bit an undead your finger becomes a literal skeleton key, and you can merrily pick locks without worrying most how many lockpicks y'all have left. Your thievery skill still needs to be high to unlock tougher doors, of form, merely that's one less consumable to worry about.

Poisonous substance heals you lot

Items and spells that would heal a normal graphic symbol in Divinity 2 will damage an undead ane. That isn't platonic, admittedly. But y'all tin really heal yourself with toxicant—farther proof that it's the coolest race in the game. You can potable the stuff as you lot would a potion or cast something similar Contamination, a geomancer skill, and soak upward the lovely healing badness.

You get new dialogue options

If yous love talking to people in RPGs, so here's another reason to play equally an undead. Your unique perspective on life (and your lack thereof) adds boosted dialogue options to conversations that yous wouldn't have access to otherwise.

Some are profound, similar comforting a dying adult female by telling her that expiry isn't the end. But most are just funny, similar alarm someone you're nigh to shake hands with that there isn't much at that place to shake. Divinity is a lite-hearted game, and being undead is the source of a lot of corking gallows sense of humour.

If information technology's set up in space, Andy will probably write well-nigh it. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Conflicting: Isolation, and anything with a skilful story.

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Source: https://www.pcgamer.com/the-joys-of-being-dead-in-divinity-original-sin-2/

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